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15 cards per pack.
Released in June of
2004, Fifith Dawn delivers bigger creatures, better effects, faster equipment, and more reasons to play all five colors. Throw in cards that combine in ways guaranteed to wreck your opponent and you get a set you have to play to believe.
Glissa, Bosh, and Slobad journey deep within Mirrodin's core to confront the insidious Memnarch. With them is the Kaldra avatar--an immensely powerful being of energy summoned when Kaldra's sword, shield, and helm were brought together. But what was supposed to be the world's salvation turns out to be a vile trick. With a single spell, Memnarch seizes the avatar and turns it on Glissa and her companions.
Kaldra's avatar relentlessly pursues Glissa into the Tangle, destroying everything in its way. Finally, at the Radix, Glissa's destiny becomes clear. As rage and despair overcome her, Glissa's body calls forth a great column of green mana from Mirrodin's core, annihilating the avatar in the process. Now that mana hangs overhead in a glowing sphere--the green sun at last, Mirrodin's fifth dawn.
Look for the following key cards:
Auriok Champion
Beacon of Creation
Beacon of Immortality
Beacon of Tomorrows
Beacon of Unrest
Crucible of Worlds
Engineered Explosives
Helm of Kaldra
Mephidross Vampire
Mycosynth Golem
Silent Arbiter
Staff of Domination
Vedalken Shackles