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The Fleet Master comes with three quest cards, but you can (and should!) make up your own to use with him as well. Just keep in mind that if you make your quests too easy, it might come back to haunt you when your opponent draws them instead. If you come up with a quest that is particularly fun or clever, show off your design skills by posting it in the forums.
A few rules notes: Questgivers and quests cannot be used in tournaments. They are not under either player's control and cannot be attacked or targeted. They do not block line of sight, and characters can move through them, but characters cannot end their turn on the questgiver's space. The stack of quest cards cannot contain duplicates. When a quest is completed, remove it from the game so that it cannot be done twice in the same game.
The introduction of quests brings even more of the flavor of the MMO into the Minis game. Break out the Fleet Master the next time you play with your friends, and see how profitable it can be to run a few odd jobs!
These figures were only available at the 2009 GenCon Convention in Indianapolis.