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Conflict continues in the world of Lowryn as mighty races find common ground - and power - by forming new tribes based on their classes. Wizards, Warriors, Shamans, Soldiers, and Rogues give a boost to their "classmates" from Lorwyn and bring a new tool for battle: Tribal Equipment.
Shamanism: The "Shamanism" deck imbues you with the power to commune with nature . . . and nature's about ready to unleash a massive beating. The longer the game goes, the more unstoppable your Shamans become. Your opponents will learn it's not wise to mess with the wise!
LANDS (24)
5 Swamp
15 Forest
2 Plains
2 Vivid Grove
CREATURES (20)
1 Moonglove Changeling
2 Squeaking Pie Grubfellows
1 Thorntooth Witch
3 Bosk Banneret
1 Wolf-Skull Shaman
2 Woodland Changeling
2 Gilt-Leaf Seer
3 Bog-Strider Ash
1 Leaf-Crowned Elder
1 Everbark Shaman
2 Orchard Warden
1 Guardian of Cloverdell
OTHER (16)
3 Nameless Inversion
1 Revive the Fallen
1 Sylvan Echoes
2 Lignify
1 Luminescent Rain
2 Recross the Paths
1 Reach of Branches
1 Redeem the Lost
1 Oblivion Ring
2 Wanderer's Twig
1 Thornbite Staff