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Conflict continues in the world of Lowryn as mighty races find common ground - and power - by forming new tribes based on their classes. Wizards, Warriors, Shamans, Soldiers, and Rogues give a boost to their "classmates" from Lorwyn and bring a new tool for battle: Tribal Equipment.
Check out the 4 new theme decks Monringtide has brought
Battalion: When playing the "Battalion" deck, you'll marshal the military might of the Soldiers. It should be no surprise that you want to attack early and often. It might be a surprise that the finishing blow will often come from your air force!
Going Rogue: With the "Going Rogue" deck, you won't smash your opponent into oblivion. Instead, you'll flit and stab and dodge and poke-all the way to your inevitable victory. By the time you've won, your opponent will just be figuring out that you might be trouble . . . .
Shamanism: The "Shamanism" deck imbues you with the power to commune with nature . . . and nature's about ready to unleash a massive beating. The longer the game goes, the more unstoppable your Shamans become. Your opponents will learn it's not wise to mess with the wise!
Warrior's Code: The "Warrior's Code" deck is a deck you can hear from across the room. It's not that fast and not that subtle-it's just brutal, relentless, and rip-roaringly face-smashy! It's primed to deliver the kind of whupping that'll leave welts.
Look for the following key cards:
Door of Destinies