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Stage: Basic HP: 50
Type: Psychic Weakness: P Resistance: None
Time Travel - If an opponent's attack would Knock Out Celebi, flip a coin. If heads, Celebi is not Knocked Out and you shuffle it and all cards attached to it into your deck. This power doesn't work if Celebi is already Asleep, Confused, or Paralyzed.
[P] Psychic Damage - Flip 3 coins. For each heads, put 1 damage counter on the Defending Pokemon.
Moderate Play Condition
Cards in Moderate Play condition have moderate wear more severe than Slight Play cards but are still legal for tournament use in opaque backed sleeves. Cards in this grade can include cards with moderate creasing, moderate corner wear, moderate border wear, whitening on either face of the card, slight inking along the back borders, moderate scratching or foil clouding, minor water damage, or slight shuffle creasing.