At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Near Mint Condition
A card in Near Mint condition shows minimal to no wear from shuffling or general play. Cards classified as Near Mint/Mint are generally indistinguishable from cards in an unsleeved deck of other Near Mint/Mint cards. Foils in this condition have little or no scuffing or clouding on the front and edges of the card.