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36 packs per box, 11 cards per pack
Look for this Game to contain no resource cards. 40% of most CCG decks are taken up by land, energy, or other resource cards. Not MND (Magi-Nation Duel.
No snowball effect. When one of your Magi gets defeated, your next one enters at full power, ready to crush your foe!
No timing problems. Our rules are elegant enough to avoid timing issues... and the arguments they bring.
No card constraints. No hand size limit, and if your deck runs dry, reshuffle your discards. Simple.
Foil cards. Roughly 1 out of every five boosters has a foil card in it. This means that every so often, you'll get two rares in a pack!
Storyline. You can change the development of the story in tournaments near you.