The year is 2048. A new economic war has erupted. Rare earth has become a key element for building new machines, leading private companies to arm next-gen submarine prototypes to protect their underwater mines. Beneath the quiet waves, a silent war is taking place, and these new, unstable submarines are your weapon. Prepare to dive in Captain Sonar, a game of dueling submarines for two to eight players!
Captain Sonar is an innovative real-time game that challenges two teams to take their submarines head-to-head in a thrilling battle. Your ultimate goal is to find and destroy your opponent's submarine, but this task is far more difficult that it may first appear. Your entire crew must work together to chart a course, charge systems, locate the enemy, and keep your own submarine fully operational. Communication and teamwork can lead you to victory, but if you fail to cooperate, you'll be sunk to the bottom of the ocean!
Captain Sonar contains:
- Two sets of twelve role sheets
- Two transparent Radio Operator sheets
- Eight erasable market pens
- Two screens
- 2 - 8 player(s)
- 30- 60 min
- Ages 12+
You've piloted your submarine deep under the polar ice, using your stealth drives and moving carefully to minimize any possibility of giving away your position. These freezing seas are littered with old mines that could explode at the slightest brush, rupturing the tiny metal canister that protects you and your crew from the cold, crushing arctic waters. Your radio operator hails you-"Captain, I think I know their location!"-but his voice is suddenly drowned by wailing sirens. An enemy torpedo is closing in.
Deep beneath the ocean waves, an unseen war is waged by rival corporations. In the year 2048, rare earth has become essential for modern energy, leading massive corporations to dispatch submarines to guard their undersea mines-or to attack the operations of rival corporations! Take your place in the conn and prepare for battle with Captain Sonar, a tense new game of dueling submarines for two to eight players.
In every game of Captain Sonar, you and your fellow players are split into two teams. Each team represents the officers aboard a submarine, and each player has a vital role to play. You may be the Captain, responsible for setting your submarine's course and ultimately deciding when to strike. The First Mate needs to charge the ship's systems, from the torpedoes to the stealth drive, while the Engineer needs to keep the submarine and its systems fully operational. Finally, the Radio Operator needs to determine the location of the enemy submarine, giving you the chance to open fire and win the game!
Your undersea voyage was uneventful, until you received the news from your employers. A rival submarine has entered waters claimed by your corporation. Your objective: to find and destroy this submarine by any means possible. For you to successfully destroy your opponents, however, your team will need to communicate and act as one.
At the beginning of a game of Captain Sonar, each player is assigned to one of the four roles: Captain, First Mate, Engineer, or Radio Operator. Each role has a crucial part to play in the combat to come.
Captain - The Captain is responsible for plotting the movement of the submarine. Each Captain must tell his or her team which direction the submarine is moving by calling out directions like, "Heading north," and "Heading east." As you give orders to your crew, you'll track the position of your submarine on your role sheet, maneuvering around islands in the ocean and trying to get into position to target your opponent's submarine.
First Mate - As the Captain determines the submarine's course, the First Mate needs to charge the submarine's systems, including mines, torpedoes, drones, sonar, and the stealth drive. Every time the submarine moves, the First Mate can charge one space in the gauge for a single system. Once a gauge is full, the system is ready to be used, and the First Mate can inform the Captain that the system is ready for use.
Engineer - The Engineer is charged with keeping the submarine in working condition, but the submarine suffers from constant breakdowns. Every time the submarine moves, the Engineer must track a corresponding breakdown. Some breakdowns can threaten the submarine with radiation damage, but other breakdowns take certain systems offline, potentially keeping your submarine from using weapons, surveillance, or the stealth drive when it's most necessary. The submarine has some self-repair capabilities, but if that's not enough, your submarine must surface, leaving you vulnerable to attack while you repair.
Radio Operator - If you're the Radio Operator aboard the submarine, your job is to listen to the directions given by the enemy team's Captain and use the information to locate your opponent's sub! At the beginning of the game, a submarine can start anywhere on the map, but as you listen to your opponent's directions, you can draw a path for the enemy submarine and use your knowledge of its path to locate the submarine among the islands scattered across the ocean. Your Captain will need your information to correctly target the torpedoes when it's time to attack.
Command Your Submarine
Every player has a different role in Captain Sonar, but to locate your opponent's sub and destroy it, you'll need communicate and work together. Learn more about the roles and the submarine's systems at the Captain Sonar minisite