Dave & Adam's Premier Rewards Program

Level Up and Unlock automatic rewards with every dollar you spend
3012 Deckbuilding Game by Cryptozoic

3012 Deckbuilding Game by Cryptozoic

Sorry, this item isn't available

We don't have this item available for sale at the moment. Please enter your information to be notified of updates about this product.


 
Item Description
Item Details
  • 3012 Deckbuilding Game by Cryptozoic

    This is a deck-building game. Each player takes on the role of a Hero, attempting to dominate the other clans in the year 3012 . . . a millennium after the world nearly ended.

    Players start the game with small decks of Scout cards, which provide Gold to make purchases. There are two piles of cards that provide static cards to buy: an Ally deck and a Weapon deck. Three cards from each of those decks are always made available to purchase each round. Cards that are not bought remain there for other players to buy.

    But there are also two non-static decks of cards from which to make purchases. At the start of your turn, you get to reveal one card from each of these two Action decks. One has cheap cards, and one has more expensive cards. These are random cards that are available to buy on your turn, but they are also there to help you. You get the benefits of the Action cards you reveal, whether you buy them or not! If you don't buy them, they are removed from the game, so the next player will gain benefit only from the two new cards he reveals. The game board keeps all of the different card types sorted out.

    When you have amassed enough combat skill (through Allies, Weapons, and Action cards you have added to your deck), you can attempt to prove your worth with an Encounter. These beasts and monsters are found in four small decks of Encounter cards, ranging from easy to very difficult. The harder the Encounter, the more victory points the card is worth. When you face an Encounter, the other players may play Scout cards to help or hinder your battle. When an Encounter is defeated, the active Hero and any players who helped share in the Experience of the Encounter, which increases your Hero's combat ability. If the Encounter fails, any players who worked against you will gain the Experience.

    Unlike most deck-building games, there are many points of interaction in 3012, so players are never out of the action! And you always get to refill your hand to its maximum size at the start of your turn, so you are never penalized for interacting during other players' turns.

    The game ends when one of the Heroes reaches Level 5. The player with the most victory points wins the game.

    The year is 3012. It's been a millennium since the Armageddon. Deep in the Yucatan jungle, humanity has mutated, degenerated, and segregated into five clans: Jaguar, Snake, Monkey, Gar, and Bat. These clans now battle it out for dominance in the region, cooperating when it suits them and actively working against each other when the opportunity arises.

    Starting with only a handful of Scouts, you will build up your clan's presence by adding Weapons, Allies, Gold, and Action cards to your deck. Soon you will have amassed enough strength to take on Encounters, where you can really prove your worth. He who can prove his mastery over steel, flesh, and fear will be crowned the Living God and win the game!

    Contents:
    5 oversized hero cards
    5 hero tokens
    120 action cards
    48 encounter cards
    20 ally cards
    20 weapon cards
    25 gold tokens
    1 game board
    1 six-sided die
    1 rulebook

    * Number of Players: 2-4
    * Ages: 15+
    * Time to Play One Game: 45-60 Minutes

    • Manufacturer: Cryptozoic
    • Product: Other
    • Series:
    • UPC/Barcode: 815442013798
    • Release Date: October 25th, 2012

Adding Item

×